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September 23, 2019

Crazy Family Which Made Angry Birds Shaped Pumpkins And Costumes


In early 2009, Rovio staff began reviewing proposals for potential games. One such proposal came from senior game designer Jaakko Iisalo in the form of a simulated screenshot featuring some angry-looking birds with no visible legs or wings. While the picture gave no clue as to what type of game was being played, the staff liked the characters, and the team elected to design a game around them. As the concept of Angry Birds was developed, the staff realized the birds needed an enemy. At the time, the “swine flu” epidemic was in the news, so the staff made the birds’ enemies pigs. The game’s mechanics were inspired by other petrary physics games that have been released over the years, including another 2009 release, Crush the Castle. The initial cost to develop Angry Birds was estimated to exceed€100,000, not including money spent on the subsequent updates. For the Apple iOS version, Rovio partnered with distributor Chillingo to publish the game to the Apple App Store. Since then, however, Rovio has self-published almost all of the later ports of the game, with the exception of the PlayStation Portable version, which was produced under license by Abstraction Games and then distributed by Chillingo.
When Rovio began writing new versions of the game for other devices, new issues came to light. As the team began working on a version for Android systems, they observed the large number of configurations of device types and versions of the Android software.








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