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August 19, 2019

Famous Video Games Turned Into Children Books

Children’s literature or juvenile literature includes stories, books, and poems that are enjoyed by and targeted primarily towards children. Modern children’s literature is classified in two different ways—by genre or by the intended age of the reader.

One can trace children’s literature back to the stories and songs that adults told their children before publishing existed, as part of the wideroral tradition. Due to the inability to publish stories, it may be difficult to track the development of early children’s literature. Even after widespread printing, many classic tales were originally created for adults and later adapted for a younger audience. On the other hand, a great amount of literature has been aimed specifically at children since the 1400s, often with a moral or religious message embedded in the stories. The late nineteenth and early twentieth century became known as the Golden Age of Children’s Literature with the publication of many books acknowledged today as classics.

A literary genre is a category of literary compositions. Genres may be determined by technique, tone, content, or length. Anderson lists six categories of children’s literature with some significant subgenres:

Picture books, (including concept books that teach the alphabet or counting for example), pattern books, and wordless books.

Traditional literature, including folktales, which convey the legends, customs, superstitions, and beliefs of people in old times. This genre can be further broken down into myths, fables, legends, and fairy tales.

Fiction, including fantasy, realistic fiction, and historical fiction.

Non-fiction.

Biography and autobiography.

Poetry and verse.

Video Games And Comics Crossovers

A fictional crossover (short: crossover) is the placement of two or more otherwise discrete fictional characters, settings, or universes into the context of a single story. They can arise from legal agreements between the relevant copyright holders, or because of unauthorized efforts by fans, or even amid common corporate ownership. Crossprogramming is a term used in broadcast programming. Crossovers happen in various media mostly because of some intent by the property rights holders to reap the financial reward of combining two or more popular, established properties. In other cases, the crossover can serve to introduce a new concept that derives from an older one.

Crossovers generally occur between properties owned by a single holder, but they can more rarely involve properties from different holders, provided that the inherent legal obstacles can be overcome. They may also involve using characters that have passed into the public domain with those that currently enjoy copyright protection.

A crossover story may try to explain its own reason for the crossover, such as “they live next door” (one example being the casts from Golden Girls and Empty Nest) or “a dimensional rift brought them together” (a common explanation for science fiction properties that have different owners). Some crossovers are not explained at all. Others are absurd or simply impossible within the fictional setting, and have to be ignored by the series’ respective continuities.

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